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Autodesk Maya12-A Maya 2012 Certified Associate Examination Exam Practice Test

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Total 30 questions

Maya 2012 Certified Associate Examination Questions and Answers

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Question 1

Which file format lets you exchange complex data between Maya and other software while preserving the data's overall behavior?

Options:

A.

OBJ

B.

FBX

C.

DXF

D.

None of the above

Question 2

What is meant by 'sampling'?

Options:

A.

The amount of Rendering Layers to be calculated in an image

B.

The amount of times the software will examine different areas of a pixel

C.

The number of photons that get emitted into the scene.

D.

None of the above

Question 3

What will a Dmap shadow do that a Raytrace Shadow will not?

A Dmap shadow will...

Options:

A.

be visible in an IPR.

B create volumetric shadows through a light fog.

B.

produces correct shadows from transparent colored surfaces

C.

produces correct shadows from Cloud Render Type particles

Question 4

Which light(s) can be positioned using Look Through Selected Camera?

Options:

A.

Spot Lights.

B.

Directional Lights.

C.

Area Lights.

D.

All Maya Lights

Question 5

Which statement is most accurate?

DmapAutofocus...

Options:

A.

adjusts the size of the square grid of pixels that's placed in front of the light for the first pass Raytrace

Shadow calculation

B.

is the attribute that controls the focal point used in depth of field calculation

C.

controls the shadow anti-aliasing level used for the Raytrace Shadow calculation

D.

is the attribute that automatically controls where the Dmap will be focused.

Question 6

"Swimming" is a potential problem with Projected textures. This is an effect where it looks like the animated object is moving or 'swimming' through the texture.

What can be done to fix this? Select all that apply.

Options:

A.

If the object is just transforming and not deforming, parent the 3D Placement node to the animated object

B.

If the object is deforming, you can use a Texture Reference object or convert the file to a 2D texture

C.

If the object is deforming, you can bake the deformation by using Edit > Keys > Bake Simulation

Question 7

What is the purpose of clipping planes in cameras?

Options:

A.

Special effects attributes such as 'Barn Doors' for the rendering camera

B.

Clipping planes are essentially the boundaries of the camera determining which objects will be rendered and which won't be rendered.

C.

They define the point at which the shutter closes within the frame interval.

D.

They determine the Depth of Field focal point.

Question 8

To control a Soft Body simula-tion that is out of hand, you can...

Options:

A.

use Springs to control the simulation if it gets erratic

B.

use a Pin Constraint to 'pin down' the particles that act erratically during the simulation

C.

use an nDynamics solver to control the simulation

D.

use rigid bodies and converts them to soft bodies.

Question 9

Which of the following is true of the Specular Color Attribute in a Blinn Shader?

Options:

A.

Has a default value of 0.5.

B.

Controls the color of shiny highlights on the surface.

C.

Controls the spread of the specular highlight.

D.

Both A and B

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Total 30 questions